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AUGMENTED REALITY SOLUTION FOR INTERACTIVE & ENGAGING MUSEUM EXPERIENCE 

⏳ FULL CASE STUDY - 8 MIN. READ    |     🎸 FINAL DESIGNS - 3 MIN. READ

ROCKX MUSEUM 

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OVERVIEW

Museums are evolving to meet the digital expectations of modern visitors. The RockX Museum sought to leverage technology to create more engaging and interactive experiences. 

The RockX Museum AR Experience app uses augmented reality to transform static exhibits into dynamic, educational journeys, enhancing visitor engagement both remotely and in-person.

THE  CHALLENGE

MODERNIZE THE MUSEUM EXPERIENCE

IMPROVE NAVIGATION

&

The RockX Museum faced two primary challenges:

LACK OF INTERACTIVE OF INTERACTIVE & ENGAGING DIGITAL EXPERIENCES FOR VISITORS

DIFFICULTY IN NAVIGATING THE MUSEUM DUE TO UNCLEAR DIRECTIONS

& INTUITIVE MAPS

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MY TASK

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CREATE A USER-FRIENDLY, ACCESSIBLE APP CAPABLE OF DELIVERING RICH, INTERACTIVE CONTENT IN AN ENGAGING MANNER

Product Design
UI/UX Design
Brand Design
UX Research
Information Architecture
Prototyping
Wireframing
Project Management

 

2 Months Sprint

Axure RP
Miro
Adobe Suite
Google Analytics

TIMELINE

TOOLS

RESPONSIBILITIES

REAL MUSEUMS ARE PLACES WHERE TIME IS TRANSFORMED

INTO SPACE

- OPRAH SPUNK

BRIDGING THE GAP BETWEEN

PHYSICAL AND THE DIGITAL

THE  PROBLEM

Museum visitors need a way to engage with exhibits more interactively because it enhances their learning experience and makes the visit more memorable

Most museums offer static displays with limited information, which can be unengaging for tech-savvy visitors

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Augmented reality in museums can increase visitor engagement by 200% and boost learning retention by 70%."

WHY 'AR' FOR MUSEUMS ?

- Museum Tech Trends Report 2023

What they currently have is traditional audio guides and information placards, but these lack the interactivity and personalization that modern visitors crave

So the big question is

HOW MIGHT WE USE TECHNOLOGY TO CREATE A MORE IMMERSIVE & EDUCATIONAL MUSEUM EXPERIENCE?

The RockX Museum AR Experience app uses augmented reality and personalized tours to transform how visitors interact with exhibits and navigate the museum

LOOKING TO THE FUTURE

HOW MIGHT

WE?

How might we use AR to bring static exhibits to life?

How might we personalize the museum experience for each visitor?

How might we improve navigation within the museum using digital tools?

DESIGN TIMELINE

PROJECT MANAGEMENT

week

1

2

week

week

3

week

4

week

5-7

Competitve
Analysis

Interviews
Journey Map

User Flows

Wireframes

Mid- High Fidelity Prototypes

WHO'S VISITING THE MUSEUM?

DISCOVER

Before diving into design, I conducted thorough research to understand our users and the current museum landscape.

 

I focused on analyzing competitor museums, conducting user interviews, and creating journey maps to gain insights into visitor needs and pain points.

TOOLS : User Interviews, Surveys, Competitor Analysis, Journey Mapping

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User Interviews / Survey /

Competitor Analysis

METHODOLOGY

Open-ended High Value Questions

with follow-ups

SCRIPT

Social Media Platform

Connections

Word of Mouth

RECRUITING METHOD

Screener Survey

RECRUITING STRATEGY

UNDERSTANDING OUR VISITOR'S

USER RESEARCH

80%

65%

75%

VISITORS DESIRED MORE INTERACTIVE EXHIBITS

REPORTED DIFFICULTY NAVIGATING LARGE MUSEUMS

SHOWED INTEREST IN PERSONALIZED TOUR EXPERIENCES

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Conducted

15

user interviews

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Distributed

surveys through social media and word-of-mouth

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Created

comprehensive journey maps

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MEET OUR VISITORS

PERSONAS

the

JOURNALIST

NEEDS

Comprehensive information for her article

PAIN POINTS

Limited time, needs efficient information gathering

BACKGROUND

Emma is a journalist for the Rolling Stone Magazine. She is assigned to cover the opening of the museum and is excited about the opportunity to get her feature. She plans to visit the museum several times, conduct interviews with staff and visitors, and click pictures for her article

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MUSIC

AGENT

the

NEEDS

Quick, efficient visits to network and scout talent

PAIN POINTS

Crowded spaces, inefficient navigation

BACKGROUND

Max is a music agent who manages various emerging bands. His occupation includes making the bands meet the stakeholders who will sponsor them. Being an experienced individual in this field, he wants to get done with this step quickly

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the

TECH SAVY

TEEN

NEEDS

Interactive, engaging experiences

PAIN POINTS

Static exhibits, lack of digital integration

BACKGROUND

Alex is a big fan of Rock&Roll music and loves playing guitar in her free time. She wants to visit the museum and learn more about her favorite genre and discover new emerging artists. She is also tech-savy and is comfortable using digital tools & platforms

VISUALIZING THE VISITOR 

EXPERIENCE

JOURNEY MAP

The journey map revealed key opportunities for enhancing the visitor experience, particularly in the areas of pre-visit planning, in-museum navigation, and post-visit engagement.

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THE BLUEPRINT

DEFINE

Based on our research, we identified key features that would address user needs and enhance the museum experience

Personalized Tour
Curator

2

Interactive 
Museum
Map

3

Live
Event 
Streaming

4

Social
Sharing
Features

5

AR 
Enhanced 
Exhibit

1

MAPPING THE 

USER JOURNEY

USER FLOW

LAYING THE FOUNDATION

WIREFRAMES

Low-fidelity wireframes helped visualize the app structure and core functionalities

Mid-fidelity prototypes allowed for initial user testing and iteration on key features like the AR view and personalized tour creation

THE FINAL COMPOSITION

DESIGN

EXPL

ORE

Home Screen : Explore Page

Build custom tour itineraries

Stream any live events taking place in the museum for other users

Exhibits / Personalized tour walk-through / Workshops / Kebab menu (From left to right)

YOUR GATEWAY

TO EXPLORATION

Curate your own
experience

Build your personalized tour itinerary, along with a road map for easier navigation

AR feature

Share your

tour with friends 

Tour Stops

PERSONAL 

TOUR

ITINERARY

Personalized Tour Itinerary Screen

Smooth path to book your ticket for the
next concert

Event Details Page

AUGMENTED

REALITY

Language options for inclusitivity

Audio for directions

Suggestive tasks to enhance your experience 

Search / Add stops of your choice to your AR experience

Interactive AR View to enhance your experience

RESULTS  & IMPACT

While this project was conceptual, the potential impact includes

60%

40%

30%

ESTIMATED INCREASE IN VISITOR ENGAGEMENT

PROJECTED IMPROVEMENT IN MUSEUM NAVIGATION EFFICIENCY

ANTICIPATED BOOST IN VISITOR RETURNS

LEARNINGS

This project enhanced my skills in AR UX design, user research, and creating engaging educational experiences through technology

  • The importance of seamlessly blending digital and physical experiences

  • The value of personalization in enhancing user engagement

  • The challenge of designing intuitive AR interfaces for diverse user groups

With the initial design complete, future iterations could focus on

ENCORE PERFORMANCE

NEXT STEPS

1

2

3

4

Expanding AR content for all exhibits

Implementing machine learning for more personalized recommendations

Developing a companion app for museum staff to manage content

Integrating virtual reality features for remote visitors

Transfer from web to mobile

USE CASE 1

User who is yet to buy a ticket and didn't come with a tour plan

USE CASE 2

AR during event

USE CASE 3

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